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Hello again, sorry for the delay giving the feedback.

Pros:
- I felt like watching one of my usual philosophical underground movies where I have to strain my brain with powerful effort in order to understand what's going on. lol. I'd say that's good, but good for a very small audience probably, so it's a pro in this sense but a potential con pertaining to audience target.

- The art style is interesting, I specially liked the color pallete, is it what they call duotone?

- The ambience music is simple, nice and effective, something I myself struggle to maintain for projects like this (since I tend to be the "complex harmony / melody  /sound design " kind of composer. lol.)

Cons:
- I think you probably decided this deliberately but I really missed more interactivity, like the traditional web of player-choices having different game outcomes, it's cliche but it works for games like this.

- I also missed the possibility of pausing and saving the game whenever. While not being able to do that at will forces the player to engage with the game that can be a bad idea for players with little time to play (I had to leave the game open in order not to lose progress before I could finish it).

Good job overall.

Thank you, I really appreciate your feedback!

Don't worry about the delay XD.

About the duotone art style, I think you're correct. 

I didn't know it had a name but I decided to experiment with a few color palettes while working on the art. 

That was also influenced by the lack of time I had to complete the project by the deadline of the game jam.

The lack of multiple routes and endings is something typical of this kind of visual novel, which is called a kinetic novel.

But I don't blame you for finding this absence underwhelming because kinetic novels tend to be criticized for that.

By the way what build of the game did you play? 

1.01 added a checkpoint and 1.02 added some story clarifications (yes, before that it was even more vague and subtle).

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I didn't know there was a genre called "kinectic novel" thanks for the clarification.

I think it was 1.01.

Perhaps in this case if you'd add more advanced cutscenes and cinematic VFX alongside some well crafted SFX that would take your next project to the next level.

Deleted 68 days ago
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You posted your review for Purge: Desperation in the comment section of the wrong game XD.

The one for the Purge: Desperation is the following: https://aak581.itch.io/the-purge-desperation

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LOL, sorry about that I was working so much that I didn't even notice! I'll check your game soon then!

Np XD.

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I enjoyed it. Nice art.

Thank you! I really appreciate It!

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Looks really good! What engine did you use?

Thank you! I'm glad you like It. I used RPG Maker VX Ace.

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Impressive